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Mingw windows
Mingw windows







  1. Mingw windows generator#
  2. Mingw windows manual#
  3. Mingw windows software#
  4. Mingw windows windows 7#
  5. Mingw windows download#

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Mingw windows software#

  • Subversion 1.8.0 version control software.
  • Dependency Walker 2.2 library/program file dependency checker.
  • mingw windows

  • gendef (mingw-w64 svn trunk, revision 5774) linker.
  • Mingw windows generator#

  • SWIG 2.0.10 wrapper interface generator.
  • MinGW-w64 GCC 4.7.1 compiler suite, from TDM-GCC.
  • mingw windows

    With some fairly obvious changes, these instructions will also work for building 32-bit software using Windows XP 32-bit.

    Mingw windows manual#

    The build environment is capable of building both 64-bit and 32-bit software, although some manual editing of configuration files is required to switch between the two.

    Mingw windows windows 7#

    $/.This page documents a suggested C/C++/Fortran/Python software build environment for Windows, tested on Windows 7 Professional 64-bit. Don't forget to replace the indenting whitespaces in the makefiles with actual tabs!įile: makefile.Win32Debug OUTPUT=./bin/Win32/simpleWindow_Debug.exeĬXXINCLUDES=-I./include -I./lib/Win32/Debug/mswudĬXXLIBS=-L./lib/Win32/Debug -lwxmsw31ud_core -lwxbase31ud So let's test our toolchain by building a simple application.Ĭreate the folder simpleWindow in the project folder and place the following files in it. | | ├── wxmsw314ud_webview_gcc_custom.dll | | ├── wxmsw314ud_richtext_gcc_custom.dll | | ├── wxmsw314ud_propgrid_gcc_custom.dll C:\dev\wxprojects)Īfter copying the two runtime libs libgcc_s_sjlj-1.dll and libstdc++-6.dll for the debug executables to run to bin\Win32, the Win32 parts of the filesystem tree should look something like this: Next you'll still need the headers, just copy the "include" folder somewhere (e.g. I'll leave the Win64 builds to the readers discretion. to C:\dev\wxprojects\lib\Win32\Release\). Mingw32-make -j 8 SHARED=0 RUNTIME_LIBS=static BUILD=releaseĬopy the resulting libraries (e.g. Once you've copied the libraries, delete the source folder and do it again, but this time for the release (don't forget the setup_h step): You also probably want to copy the dlls into the directory where the compiler puts your debug executables (e.g.

  • When the build is finished, copy the contents of the folder \lib\gcc_lib somewhere (e.g.
  • Mingw32-make -j 8 SHARED=1 BUILD=debug setup_h
  • Compile wxWidgets (the first line will throw an error, it's needed to work around some parallel compile bug):.
  • Open a command prompt in the build\msw folder (shift-right-click the folder on Windows 7 to show it in the menu) (use cmd, not some other interpreter).
  • (Optional) Edit the file makefile.gcc in the folder build\msw and replace the -O2 and -O0 flags for otimization with -Os.
  • Extract the contents of the wxWidgets source somewhere.
  • You can obviously build it wherever you want though. A size of 1 GB is more than sufficient for building wxWidgets even for the debug builds. I usually build larger projects on a ramdisk (/dev/shm on Linux or OSFMount On Windows). With UPX the size of the executable can even be crunched down to 1.5 MB or even lower for easier distribution. In my experience, this can even be faster than -O2 or even -O3 since the smaller size can lead to less cache misses depending on the processor it's run on. This gives an executable size of just over 4 MB for the static release builds with a minimal example.

    mingw windows

    I also optimize all my builds for size (-Os gcc flag).

    mingw windows

    This guide is using the following toolchain: The MinGW builds that come with Ubuntu use sjlj / seh for exception handling, hence I ran into some issues when I tried to compile / link the stuff up while cross-compiling against the prebuilt libraries I created on Windows.

    Mingw windows download#

    The problem here was that I didn't download the correct MinGW builds for Windows. The goal I had in mind was to be able to cross-compile on Ubuntu for Windows in addition to compile natively on Windows. This was the first step where I made a mistake. Hence I decided to write an article about it that will hopefully save you some time. While it is actually really easy to build wxWidgets, I still stumbled a few times with getting my toolchain up and running.









    Mingw windows